// SoundLoop Stardew Valley Mod // Copyright (C) 2022 strelkasaur // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . using System; using Microsoft.Xna.Framework; using StardewModdingAPI; using StardewModdingAPI.Events; using StardewModdingAPI.Utilities; using StardewValley; using StardewValley.Locations; namespace SoundLoopMod { public class ModEntry : Mod { public override void Entry(IModHelper helper) { helper.Events.GameLoop.OneSecondUpdateTicking += this.CheckMusicNeedsRestarting; } private void CheckMusicNeedsRestarting(object? sender, OneSecondUpdateTickingEventArgs e) { if (!Context.IsWorldReady) return; MineShaft.timeSinceLastMusic = 999999; // Avoid playing morning song in the mines etc. if (!Game1.currentLocation.IsOutdoors) return; // The game keeps trying to stop the music if it's dark. We won't fight it for now if (Game1.isDarkOut()) return; if (Game1.currentSong == null || Game1.currentSong.IsStopped || Game1.requestedMusicTrack.ToLower().Contains("ambient")) { Game1.playMorningSong(); this.Monitor.Log("Restarted music"); } } } }