Initial release
Nexus page: https://www.nexusmods.com/stardewvalley/mods/13099 Caveats: - The music will go silent after dark (6-8pm depending on season). - There may be a short pause between each loop. - Music will not loop unless you are outdoors or in the mines.
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57
SoundLoopMod/ModEntry.cs
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SoundLoopMod/ModEntry.cs
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// SoundLoop Stardew Valley Mod
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// Copyright (C) 2022 strelkasaur
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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using System;
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using Microsoft.Xna.Framework;
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using StardewModdingAPI;
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using StardewModdingAPI.Events;
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using StardewModdingAPI.Utilities;
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using StardewValley;
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using StardewValley.Locations;
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namespace SoundLoopMod
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{
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public class ModEntry : Mod
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{
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public override void Entry(IModHelper helper)
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{
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helper.Events.GameLoop.OneSecondUpdateTicking += this.CheckMusicNeedsRestarting;
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}
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private void CheckMusicNeedsRestarting(object? sender, OneSecondUpdateTickingEventArgs e)
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{
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if (!Context.IsWorldReady)
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return;
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MineShaft.timeSinceLastMusic = 999999;
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// Avoid playing morning song in the mines etc.
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if (!Game1.currentLocation.IsOutdoors)
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return;
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// The game keeps trying to stop the music if it's dark. We won't fight it for now
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if (Game1.isDarkOut())
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return;
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if (Game1.currentSong == null || Game1.currentSong.IsStopped || Game1.requestedMusicTrack.ToLower().Contains("ambient"))
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{
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Game1.playMorningSong();
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this.Monitor.Log("Restarted music");
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}
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}
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}
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}
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SoundLoopMod/SoundLoopMod.csproj
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SoundLoopMod/SoundLoopMod.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net5.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<LangVersion>10</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Pathoschild.Stardew.ModBuildConfig" Version="4.0.1" />
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</ItemGroup>
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</Project>
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10
SoundLoopMod/manifest.json
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SoundLoopMod/manifest.json
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{
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"Name": "SoundLoop Mod",
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"Author": "strelkasaur",
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"Version": "1.0.0",
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"Description": "Loops the in-game music",
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"UniqueID": "com.strelkasaurus.sm.soundloop",
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"EntryDll": "SoundLoopMod.dll",
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"MinimumApiVersion": "3.0.0",
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"UpdateKeys": ["Nexus:13099"]
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}
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