Handle looping correctly for the woods and the bus

This commit is contained in:
Strelkasaurus 2022-07-26 22:26:26 +02:00
parent e56b014c96
commit d7e8314eb9
3 changed files with 34 additions and 2 deletions

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@ -1,5 +1,10 @@
# Changelog # Changelog
## Unreleased
### Fixed
- Don't try to restart the music while on the bus.
- Handle the specific secret woods case; play it's specific song instead of the generic seasonal.
## [1.0.0] - 2022-07-26 ## [1.0.0] - 2022-07-26
### Added ### Added
- Restart in-game "morning" song when it is not playing and player is outside. - Restart in-game "morning" song when it is not playing and player is outside.

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@ -34,9 +34,12 @@ namespace SoundLoopMod
private void CheckMusicNeedsRestarting(object? sender, OneSecondUpdateTickingEventArgs e) private void CheckMusicNeedsRestarting(object? sender, OneSecondUpdateTickingEventArgs e)
{ {
// Don't do anything if we're at the title screen
if (!Context.IsWorldReady) if (!Context.IsWorldReady)
return; return;
// Music won't play again in the mines if this timestamp is lower than 150000. Set to some arbitrary large value.
// The skull cavern is considered an extension of the mines, so this should affect that as well.
MineShaft.timeSinceLastMusic = 999999; MineShaft.timeSinceLastMusic = 999999;
// Avoid playing morning song in the mines etc. // Avoid playing morning song in the mines etc.
@ -47,9 +50,33 @@ namespace SoundLoopMod
if (Game1.isDarkOut()) if (Game1.isDarkOut())
return; return;
// Don't start music while on the bus
// shouldHideCharacters seems to only be used for the bus, seems to be the nicest way to get this info
if (Game1.currentLocation.shouldHideCharacters())
return;
// Be extra-safe about not doing anything during an event (to protect the special cases below)
if (Game1.eventUp)
return;
// Seems to be safe to touch the current song, check if it has finished
if (Game1.currentSong == null || Game1.currentSong.IsStopped || Game1.requestedMusicTrack.ToLower().Contains("ambient")) if (Game1.currentSong == null || Game1.currentSong.IsStopped || Game1.requestedMusicTrack.ToLower().Contains("ambient"))
{ {
if (Game1.currentLocation.Name == "Woods")
{
// The music for the secret woods is a bit of a special case.
// Handle this in a way similar to the game when entering the woods.
// The game doesn't start the woods song after 1800, do the same here
if (Game1.timeOfDay >= 1800)
return;
Game1.changeMusicTrack("woodsTheme");
}
else
{
// General case, let the game figure out what song to play.
Game1.playMorningSong(); Game1.playMorningSong();
}
this.Monitor.Log("Restarted music"); this.Monitor.Log("Restarted music");
} }
} }

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@ -1,7 +1,7 @@
{ {
"Name": "SoundLoop Mod", "Name": "SoundLoop Mod",
"Author": "strelkasaur", "Author": "strelkasaur",
"Version": "1.0.0", "Version": "1.0.1-beta1",
"Description": "Loops the in-game music", "Description": "Loops the in-game music",
"UniqueID": "com.strelkasaurus.sm.soundloop", "UniqueID": "com.strelkasaurus.sm.soundloop",
"EntryDll": "SoundLoopMod.dll", "EntryDll": "SoundLoopMod.dll",